2

Builder("Untitled", )
{
  Parts2(2,2,2, 1, 0, 33, 0);
  Exparam(0, 0, 0, 0, 0);
  Quaternion(0.004115, 0.000000, 0.999992, 0.000000);
  Vector(0.000000, 0.000000, 0.000000);

  Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.004115, 0.000000, 0.999992, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.004115, 0.000000, 0.999992, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.004115, 0.000000, 0.999992, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  Builder("Untitled", ste2cd.x)
  {
    Parts2(1,1,1, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(-0.010806, -0.008229, 0.000000, -0.999908);
    Vector(0.018418, 0.334588, 0.376132);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.010806, -0.008229, 0.000000, -0.999908, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.010806, -0.008229, 0.000000, -0.999908, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.010806, -0.008229, 0.000000, -0.999908, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", ste2wng.x)
    {
      Parts2(3,3,3, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.012187, -0.003365, -0.498797, -0.866626);
      Vector(0.016834, -0.684378, 0.318106);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.012187, -0.003365, -0.498797, -0.866626, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.010134, -0.000696, -0.693190, -0.720683, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.010134, -0.000696, -0.693190, -0.720683, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", afterimage.x)
      {
        Parts2(2.6,2.6,2.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 2451);
        Quaternion(-0.005234, -0.000357, 0.740215, -0.672350);
        Vector(-0.009563, 0.389946, 0.461529);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.005234, -0.000357, 0.740215, -0.672350, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.005234, -0.000357, 0.740215, -0.672350, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.005234, -0.000357, 0.740215, -0.672350, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
    }
  }
  Builder("Untitled", ste2coc.x)
  {
    Parts2(2.4,2.4,2.4, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(0.027990, 0.161750, -1.119202);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", ste2clr.x)
  {
    Parts2(1,1,1, 1, 0, 102, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(0.978227, 0.014392, -0.063338, 0.197109);
    Vector(-0.189814, 0.104252, -0.209066);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.978227, 0.014392, -0.063338, 0.197109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.978227, 0.014392, -0.063338, 0.197109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.978227, 0.014392, -0.063338, 0.197109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", ste2clr.x)
  {
    Parts2(1,1,1, 1, 0, 102, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(-0.173540, -0.083044, 0.013922, -0.981221);
    Vector(0.186347, 0.104252, -0.212162);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.173540, -0.083044, 0.013922, -0.981221, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.173540, -0.083044, 0.013922, -0.981221, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.173540, -0.083044, 0.013922, -0.981221, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", ste2cu.x)
  {
    Parts2(1,1,1, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(0.881208, 0.000000, 0.472729, 0.000000);
    Vector(-1.005340, -0.025752, -0.202086);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.881208, 0.000000, 0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.881208, 0.000000, 0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.881208, 0.000000, 0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", ste2cnnr.x)
    {
      Parts2(1,1,1, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.883548, 0.000000, -0.468341, 0.000000);
      Vector(-0.238210, -0.023750, -0.487702);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.883548, 0.000000, -0.468341, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.883548, 0.000000, -0.468341, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.523718, 0.000000, -0.851892, 0.000000, 0.145466, 0.000000, 0.836164, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", ste2wng.x)
      {
        Parts2(4,4,4, 1, 0, 103, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.409373, 0.369058, 0.186623, 0.813254);
        Vector(0.000000, 0.000000, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.409373, 0.369058, 0.186623, 0.813254, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.494368, 0.402304, 0.452561, 0.623651, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.189983, 0.666396, 0.642742, 0.326659, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", afterimage.x)
        {
          Parts2(3.5,3.5,3.5, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 2451);
          Quaternion(-0.030257, -0.032530, 0.739077, -0.672154);
          Vector(-0.004582, 0.565600, 0.644460);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.030257, -0.032530, 0.739077, -0.672154, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.030257, -0.032530, 0.739077, -0.672154, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.030257, -0.032530, 0.739077, -0.672154, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        }
      }
      Builder("Untitled", ste2wng.x)
      {
        Parts2(8,8,8, 1, 0, 103, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.706803, -0.001214, 0.000000, 0.707409);
        Vector(-0.421926, 0.000144, -0.317579);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.706803, -0.001214, 0.000000, 0.707409, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.553377, 0.439136, 0.439709, 0.554607, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.336687, 0.621415, 0.621460, 0.338043, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", afterimage.x)
        {
          Parts2(6.9,6.9,6.9, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 2451);
          Quaternion(-0.021191, -0.023639, -0.736773, 0.675395);
          Vector(0.019813, 1.157261, 1.334470);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.021191, -0.023639, -0.736773, 0.675395, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.021191, -0.023639, -0.736773, 0.675395, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.021191, -0.023639, -0.736773, 0.675395, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        }
      }
    }
  }
  Builder("Untitled", ste2cu.x)
  {
    Parts2(1,1,1, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(0.861706, 0.000000, -0.507408, 0.000000);
    Vector(1.191272, -0.049762, -0.184856);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.861706, 0.000000, -0.507408, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.861706, 0.000000, -0.507408, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.861706, 0.000000, -0.507408, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", ste2cnnl.x)
    {
      Parts2(1,1,1, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.864219, 0.000000, 0.503116, 0.000000);
      Vector(0.068962, 0.000260, -0.359046);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.864219, 0.000000, 0.503116, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.864219, 0.000000, 0.503116, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.485074, 0.000000, 0.874473, 0.000000, -0.087274, 0.000000, 0.887908, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", ste2wng.x)
      {
        Parts2(4,4,4, 1, 0, 103, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.388703, 0.394825, -0.198667, -0.808427);
        Vector(0.000001, 0.000000, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.388703, 0.394825, -0.198667, -0.808427, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.489257, 0.389898, -0.451794, -0.635994, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.173243, 0.668842, -0.643022, -0.330393, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", afterimage.x)
        {
          Parts2(3.5,3.5,3.5, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 2451);
          Quaternion(0.032354, 0.038706, -0.737076, 0.673924);
          Vector(0.016568, 0.559802, 0.653560);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.032354, 0.038706, -0.737076, 0.673924, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.032354, 0.038706, -0.737076, 0.673924, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.032354, 0.038706, -0.737076, 0.673924, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        }
      }
      Builder("Untitled", ste2wng.x)
      {
        Parts2(8,8,8, 1, 0, 103, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.710313, -0.012794, 0.000000, -0.703770);
        Vector(0.416642, 0.000144, -0.324480);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.710313, -0.012794, 0.000000, -0.703770, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.557770, 0.425718, -0.439815, -0.560554, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.343782, 0.609660, -0.621577, -0.351811, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", afterimage.x)
        {
          Parts2(6.9,6.9,6.9, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 2451);
          Quaternion(0.006084, 0.006152, -0.738014, 0.674731);
          Vector(-0.014716, 1.171913, 1.320136);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.006084, 0.006152, -0.738014, 0.674731, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.037085, 0.041233, 0.738136, -0.672371, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.037086, 0.041234, 0.738135, -0.672371, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        }
      }
    }
  }
  Builder("Untitled", ste2bul.x)
  {
    Parts2(1.4,1.4,1.4, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(0.804172, 0.013560, -0.013116, 0.594097);
    Vector(-0.316120, 0.184280, 0.496470);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.804172, 0.013560, -0.013116, 0.594097, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.804172, 0.013560, -0.013116, 0.594097, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.804172, 0.013560, -0.013116, 0.594097, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", ste2bur.x)
  {
    Parts2(1.4,1.4,1.4, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(0.809983, -0.004826, 0.000000, -0.586433);
    Vector(0.319412, 0.173488, 0.517958);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.809983, -0.004826, 0.000000, -0.586433, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.809983, -0.004826, 0.000000, -0.586433, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.809983, -0.004826, 0.000000, -0.586433, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", ste2cu.x)
  {
    Parts2(1,1,1, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(0.014062, 0.008229, 0.000000, 0.999867);
    Vector(0.002060, -0.421504, 0.206262);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.014062, 0.008229, 0.000000, 0.999867, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.014062, 0.008229, 0.000000, 0.999867, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.014062, 0.008229, 0.000000, 0.999867, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
}
